Guessing Number: A Game-Based Mobile Application for Children Learning Numbers

Authors

  • Muhammad Firdaus Mustapha College of Computing, Informatics and Media, Universiti Teknologi MARA Cawangan Kelantan, 18500 Machang, Kelantan Malaysia https://orcid.org/0000-0001-9558-6072
  • Siti Haslini Ab Hamid FH Training Center https://orcid.org/0000-0002-3387-0462
  • Alis Farhana Zulkipeli College of Computing, Informatics and Media, Universiti Teknologi MARA Cawangan Kelantan, 18500 Machang, Kelantan Malaysia

DOI:

https://doi.org/10.58915/amci.v13i3.325

Abstract

The brains of young kids grow in spurts known as crucial periods. The first happens at the age of two, and the second throughout puberty. Mathematics is one of the most important subjects to study and practice in daily life. Nonetheless, it must be admitted that learning numbers for young kids is difficult, particularly for today’s generation. Since it is more interesting and effective than traditional learning, game-based mobile learning applications have recently been used as a learning tool for young kids. Therefore, this paper proposes a learning application for young kids to empower them in learning numbers named “Guessing Number”. The objective of this project is to build an application that will help young kids to learn numbers and play games at the same time to stimulate their brains to remember numbers faster. The features focused on this application is to help them recognize numbers, remember numbers by playing games, and stimulate their brain to think fast. This mobile based application is developed using MIT App Inventor along with Canva to design the interface. The proposed educational application has been successfully built, tested, and uploaded into Google Play Store.

Keywords:

Android application, children, game-based learning, learning number, guessing number

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Published

2024-10-01

How to Cite

Mustapha, M. F., Ab Hamid, S. H., & Zulkipeli, A. F. (2024). Guessing Number: A Game-Based Mobile Application for Children Learning Numbers. Applied Mathematics and Computational Intelligence (AMCI), 13(3), 1–12. https://doi.org/10.58915/amci.v13i3.325

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